How to Create a Glitter Overlay MAterial (Translucent)
Add Glitter Shader to a New Project
1. Launch Unreal Engine version 5.4 or above.
2. Create a new project by clicking GAMES, First Person, then the Create button.
3. Close the project.
4. Add Glitter Shader to the project through the Epic Games Launcher -> Unreal Engine -> Library tab or by migrating it from a project that already has Glitter Shader.
5. With Glitter Shader added to the project, reopen the project.
​6. Glitter Shader should now be added to the project in the folder Content/GlitterShader.
Create a Glitter Shader Overlay Material (Translucent)
1. To keep things simple, for this tutorial we will create a material in the Content folder.
2. Right click in the Content folder and create a new Material.
3. Name it “M_GlitterOverlayTranslucent”
4. Open the material.
5. In the Details panel, set the Blend Mode to Translucent, and set Lighting Mode to Surface TranslucencyVolume.
6. Right click anywhere on the grid and create a Material Function Call node.
7. With the node selected, in the Details panel, select the material function MF_Glitter_MakeGlitter.
8. Connect the following pins from MF_Glitter_MakeGlitter to the main material’s corresponding pins.
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Glitter Base Color --> Base Color
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Glitter Metallic --> Metallic
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Glitter Roughness --> Roughness
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Glitter Emissive --> Emissive Color
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Glitter Opacity --> Opacity
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Glitter Normal --> Normal
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World Position Offset ONLY for Overlay Material --> World Position Offset
9. Click Apply and Save.
10. In the Content Browser, right click the material and Create Material Instance.
11. Name the material instance “MI_GlitterOverlayTranslucent”
12. In the level, select one of the blue cubes.
13. With the cube selected, in the Details panel, search for “overlay”
14. For the setting Rendering -> Advanced -> Overlay Material, assign the material instance MI_GlitterOverlayTranslucent.
15. That’s it! Glitter should now be applied to the blue cube with default settings.
16. To edit the Glitter Shader parameters, open the material instance MI_GlitterOverlayTranslucent.
17. All of the Glitter Shader parameters are in groups G1 through G8. A full description of parameters can be found in the Glitter Shader User Guide.