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How to Create a Glitter Overlay MAterial (Translucent)

Add Glitter Shader to a New Project

1. Launch Unreal Engine version 5.4 or above.

2. Create a new project by clicking GAMES, First Person, then the Create button.

3. Close the project.

4. Add Glitter Shader to the project through the Epic Games Launcher -> Unreal Engine -> Library tab or by migrating it from a project that already has Glitter Shader.

5. With Glitter Shader added to the project, reopen the project.

​6. Glitter Shader should now be added to the project in the folder Content/GlitterShader.

Create a Glitter Shader Overlay Material (Translucent)

1. To keep things simple, for this tutorial we will create a material in the Content folder.

2. Right click in the Content folder and create a new Material.

3. Name it “M_GlitterOverlayTranslucent

4. Open the material.

5. In the Details panel, set the Blend Mode to Translucent, and set Lighting Mode to Surface TranslucencyVolume.

6. Right click anywhere on the grid and create a Material Function Call node.

7. With the node selected, in the Details panel, select the material function MF_Glitter_MakeGlitter.

8. Connect the following pins from MF_Glitter_MakeGlitter to the main material’s corresponding pins.

  • Glitter Base Color --> Base Color

  • Glitter Metallic --> Metallic

  • Glitter Roughness --> Roughness

  • Glitter Emissive --> Emissive Color

  • Glitter Opacity --> Opacity

  • Glitter Normal --> Normal

  • World Position Offset ONLY for Overlay Material --> World Position Offset

9. Click Apply and Save.

10. In the Content Browser, right click the material and Create Material Instance.

11. Name the material instance “MI_GlitterOverlayTranslucent

12. In the level, select one of the blue cubes.

13. With the cube selected, in the Details panel, search for “overlay

14. For the setting Rendering -> Advanced -> Overlay Material, assign the material instance MI_GlitterOverlayTranslucent.

15. That’s it! Glitter should now be applied to the blue cube with default settings.

16. To edit the Glitter Shader parameters, open the material instance MI_GlitterOverlayTranslucent.

17. All of the Glitter Shader parameters are in groups G1 through G8. A full description of parameters can be found in the Glitter Shader User Guide.

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